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Many times, Rania is faced with morally grey choices that you decide on by how and where you deliver a package. Overall, the writing, the voice acting, and the context behind the game’s many seemingly mundane deliveries is what really drives the experience forward and keeps it interesting. Despite being written and performed, distracting similarly to Doug from Up, I rather enjoyed him and how he actually gives Rania something to personally care about. He rounds out the cast of characters nicely and provides some much needed levity in the game. The one character that sort of defies the doom and gloom is Camus, Rania’s dog. It doesn’t really provide any sort of overt commentary or judgements on those things, but it does a tasteful job of depicting an eerily believable future stage of them. All of these character archetypes shine a light on many of the destructive attributes we see emerging today and the growing uncertainty fueled by economic deterioration. Cloudpunk’s NPC’s go a long way towards building this world with unique designs, great writing, and mostly fitting into one of three categories Taking advantage of society’s shortcomings for their own gain, being victims of it, or doing their best to hold things together with duct tape, hopes, and dreams. Flying the HOVA is fine, and serves as a nice excuse for the game to give you little drips of exposition, but the game is actually far more interesting while you’re on foot, picking up objects, observing the tone of the world, buying things for your apartment, and interacting with the slew of fascinating characters. The two main hemispheres of Cloudpunk’s gameplay are somewhat unbalanced in their importance, and not in the way you might suspect at first. I appreciate the options, but I mostly found the regular 3rd-person angle to be the best balance most of the time. Cloudpunk never really does much to make one camera style preferable to another, so it’s really just about your preference. A fixed camera angle from far away, a more traditional 3rd person angle that you can control, and a first person view. Speaking of walking around you can do it in three different perspectives most of the time. Over time you get to understand how things work, and while it’s simple on the surface, there is some depth to be found here." "The real essence of the game is found in the story, it’s characters and slowly soaking in the atmosphere. It’s a shame that this is an issue for Cloudpunk at this point, but here’s hoping it gets resolved soon.
CLOUDPUNK REVIEW PS4
At the time of writing this review the PS4 version has not been.
CLOUDPUNK REVIEW PATCH
It never quite got into motion sickness territory for me, but if you are particularly sensitive to that sort of thing, it’s probably worth checking to see if it’s been cleaned up with a patch before you purchase the game. Interestingly it’s fairly serviceable when you are walking around on the ground but completely takes a nosedive when you start flying around and your HOVA, despite being in the exact same environment. The frame rate, at least on console is best described as reliably unreliable. Over time you get to understand how things work, and while it’s simple on the surface, there is some depth to be found here. The real essence of the game is found in the story, it’s characters and slowly soaking in the atmosphere. Getting in your HOVA to cross the vast stretches of the cityscape, landing it on the right platforms, and strolling to the package’s destination to hand it off to the recipient is an accurate way to describe the gameplay loop, but to say that’s all Cloudpunk is would be missing the forest for the trees. Picking up and delivering packages as Rania for Cloudpunk is the core of the gameplay. She’s not exactly thrilled to be where she is but she’s making the best of it. Rania, or 14FC, as she is addressed by her supervisor, a mysterious character known as “Control”, embodies a certain spirit in her character that anyone who’s ever worked a repetitive, dead-end job just to make ends meet will immediately understand and empathize with. The story is focused on it’s main character, Rania, a young woman who has just taken a job as a delivery girl for a somewhat shady company called Cloudpunk, that specializes in delivering packages on time and without asking any questions. The neon cyberpunk aesthetic, retro-synth soundscape, and purposefully blocky minecraft-esque structural style are an interesting combination of ingredients that, while not particularly unique, do culminate into a pleasing stew that instantly intrigues.
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Cloudpunk makes a very compelling first impression.
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